

You can also dispel the aura of enemy yokai auras (I can't remember if this was in the last game or not). If you choose the shark form, your character will be hovering above ground with twin swords that your character controls telepathically. For example, if you choose the ogre form, you will have to fight with a giant hammer. Each time you go into yokai form, you are locked into a certain weapon type. I like this time around, they made the yokai forms more distinct from one another. You get 3 guardian spirits in the demo so you have 3 yokai forms. Each yokai form is based on the guardian spirit you're using. The yokai form are basically the living weapons from last game with some alterations. The other big change I've noticed is the change from the living weapon to the yokai form. Unlike the red swords from the last game, these are blue swords that summon an AI bot to help you through the mission. One of the changes is the addition of a summon sign that you can put down. What's the most significant gameplay change you've noticed? Sorry if some of these things are widely known but I haven't heard anything about this game other than the fact it exists.ġ. Is the setting still the same era and are there story connections to the first game?

So far, I found that they have nerfed the kick from last game. It's closer to modern skill trees from games like the witcher 2 (). I like how they changed the UI for leveling up skills. If you liked the first game, you will most likely like this one.

The general gameplay so far is very similar to the first nioh. Hopefully, I am wrong because it's still in Alpha. For example, the tutorial mission where you learn the buttons for the game is cut from the first game with one change to end to account for that fact that you're using yokai forms and not living weapons. So far, my impression of the sequel is that I am not holding my breath that this aspect will change. There were at least 2 missions where I had to go through a level that I already been through but in reverse. The side missions were also not that great. I remember fighting a boss called Nue at least 4 times throughout my playthrough. Bosses were reused, sometimes with little changes. In the last game, one of my biggest gripes is that there was too much recycling content for my liking. I won't spoil the boss (unless someone asks), so I will give some general thoughts. So far I am about 1 hour into the game and have encountered my first mini boss.
